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Mobius Wyvern
BetaMax. CRONOS.
1970
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Posted - 2013.06.17 19:24:00 -
[1] - Quote
Big Boss XIII wrote:Why its not already like that is beyond me really looks epic in the video can only hope it will be like that in the future Because changing from developing in Trinity 2.0 to Unreal 3 requires throwing out all the old assets and starting over from scratch.
Everything in a game is built off of its engine. You don't just "change engines". |
Mobius Wyvern
BetaMax. CRONOS.
1971
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Posted - 2013.06.17 19:28:00 -
[2] - Quote
Your Absolut End wrote:I'm still getting a hard one from this. Still didn't lose hope on Dust, CCP is doing there best but it's simply not so easy to fullfil this big dream on the limitations of the ps3 right now I guess. It was already intended to be a console game even then. Notice him playing on a 360 controller up on stage, which I know most stage presentations usually involved due to KBM being unusable while standing up, but still. |
Mobius Wyvern
BetaMax. CRONOS.
1971
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Posted - 2013.06.17 19:59:00 -
[3] - Quote
Big Boss XIII wrote:Mobius Wyvern wrote:Big Boss XIII wrote:Why its not already like that is beyond me really looks epic in the video can only hope it will be like that in the future Because changing from developing in Trinity 2.0 to Unreal 3 requires throwing out all the old assets and starting over from scratch. Everything in a game is built off of its engine. You don't just "change engines". It is a big shame that looks so good the lighting and glossiness the movement of the characters and how the shockwave knocked him down just wow Wonder what unreal 4 will let them do Uh, you realize that was a pre-rendered trailer, right?
Wait, are you guys really basing your opinions of the 2009 build as superior on a pre-rendered cinematic trailer?
I mean, if you're going to talk mechanics, at least cite the actual gameplay during the presentation. |
Mobius Wyvern
BetaMax. CRONOS.
1971
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Posted - 2013.06.17 20:14:00 -
[4] - Quote
Paran Tadec wrote:Mobius Wyvern wrote:Big Boss XIII wrote:Mobius Wyvern wrote:Big Boss XIII wrote:Why its not already like that is beyond me really looks epic in the video can only hope it will be like that in the future Because changing from developing in Trinity 2.0 to Unreal 3 requires throwing out all the old assets and starting over from scratch. Everything in a game is built off of its engine. You don't just "change engines". It is a big shame that looks so good the lighting and glossiness the movement of the characters and how the shockwave knocked him down just wow Wonder what unreal 4 will let them do Uh, you realize that was a pre-rendered trailer, right? Wait, are you guys really basing your opinions of the 2009 build as superior on a pre-rendered cinematic trailer? I mean, if you're going to talk mechanics, at least cite the actual gameplay during the presentation. You realize the look and feel of the game is regressing? That trailer looks like it belongs in the EVE universe. The trailer looks like some generic fps that has nothing to do with the EVE universe. Only things from the stage demo that didn't look like something you could make today were the MCCs and that Gallente Fighter. |
Mobius Wyvern
BetaMax. CRONOS.
1987
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Posted - 2013.06.18 02:11:00 -
[5] - Quote
Planetside2 FreeonPS4 wrote: http://www.youtube.com/watch?v=t2nWNZfKFSI |
Mobius Wyvern
BetaMax. CRONOS.
1987
|
Posted - 2013.06.18 02:11:00 -
[6] - Quote
Planetside2 FreeonPS4 wrote: http://www.youtube.com/watch?v=t2nWNZfKFSI |
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